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40+ things to invent, draw, and make!
Featuring art from the beloved New York Times bestselling picture book, Rosie Revere, Engineer, this activity book contains kid-friendly projects of all kinds and is the perfect gift for curious young readers! Soon enough they’ll be engineering whizzes just like Rosie, and along the way she’ll reassure them that failure, flops, mess-ups and cross-outs are part of the process.
Do you like to make things? Dream up gadgets to improve your life and the lives of others? Then you are ready to join Rosie Revere and become a great engineer! Engineering is persevering, and this book is the perfect place for trying out, crossing out, and trying again.
And now you can follow Rosie’s further adventures—with her friends Iggy Peck and Ada Twist—in the instant New York Times bestseller Rosie Revere and the Raucous Riveters, an all-new chapter book starring The Questioneers!
Collect them all! Add these other STEM favorites from #1 New York Times bestselling team Andrea Beaty and David Roberts to your family library today!
Rosie Revere, Engineer Ada Twist, Scientist Iggy Peck, Architect Rosie Revere and the Raucous Riveters Ada Twist and the Perilous Pants Ada Twist’s Big Project Book for Stellar Scientists Iggy Peck’s Big Project Book for Amazing Architects
About the Author
Andrea Beaty is the author of many beloved children’s books, including the bestselling Questioners series, Attack of the Fluffy Bunnies, Happy Birthday, Madame Chapeau, and One Girl. She lives just outside Chicago. David Roberts has illustrated many children’s books including the bestselling Questioneers series. He lives in London.
David Roberts has illustrated many children’s books, including the Questioneers series, The Cook and the King, and Happy Birthday, Madame Chapeau. He lives in London, where, when not drawing, he likes to make hats.
"This ingenious spin-off of Beaty and Roberts’s Rosie Revere, Engineer aims to get children asking questions, finding treasure where others see trash, and dreaming up solutions for such real-world “problems” as figuring out how to open a door with one’s elbow... Games, profiles of inventors, and an all-around focus on pie-in-the-sky thinking add up to an activity book with substantial depth." — Publishers Weekly